Archive for November, 2010

New: Email Link

Posted: November 27, 2010 in Uncategorized

(Thanks to Jo East)

There’s a new link on the list at the left hand side: Just click on “Email me!” to send an email to the official mail account we’ll be using for the game. There are three periods (…) before and after the “@” that need to be removed before the address will work

Matt

For anyone who doesn’t know about the new Clans and Covenants in the World of Darkness, here’s an introduction. Each character must belong to exactly one clan and exactly one covenant (although they don’t have to be particularly active in either).

Clans

Daeva

The Daeva are sensual, manipulative and tend to be physically beautiful. They represent the allure of danger, the seductiveness of immortality, and the glamour that can come with Vampirism. They also tend to be hedonists – experiencing all of unlife’s pleasures every time they get the opportunity.

Gangrel

Gangrel are wild, primal and adaptable. They tend to be at home in the wilderness as much as the city – of course, cities can be wild too. They represent the feral nature of Vampirism. They tend to be rash and act without thinking their actions through completely.

Mekhet

Mekhet are reclusive, knowledgeable and secretive. They tend to be in the background of Kindred society, and have a reputation as spies, assassins and keepers of arcane secrets. They keep to the shadows.

Nosferatu

Nosferatu are scary, strong, and isolated. There is something about a Nosferatu that always doesn’t seem quite “right” – maybe they smell bad, or have a disfiguring scar. Or just as likely, they look perfectly normal but radiate an aura of distrust or fear. Whatever the cause, being around a Nosferatu is an unsettling experience. They represent the monstrous side of Vampirism. Unsurprisingly they do not do well in social circles.

Ventrue

Ventrue are regal, commanding, and tough. They represent the aristocracy of Vampires; according to the Ventrue themselves, theirs is the Clan destined to rule. They tend to develop madness more easily than most.

Covenants

The Carthian Movement

The Carthians are the “newest” of the five covenants, and their philosophy and ideals reflect that. They are by far the most modernised convenant, and believe that Vampires are destined to rule over humanity. Their organisation varies from area to area, but it tends to be a meritocracy or even a democracy. However there is no one “true way” to organise Vampiric society and even the Carthians cannot agree between themselves which is the best way.

The Circle of the Crone

The Circle of the Crone is a mystical convenant who practice what most normal people would call “witchcraft”. Their rituals are grounded in old-world mythologies (although what is a myth, in a world with Vampires?), and they all require a blood sacrifice of some kind.

The Invictus

The default “ruling covenant” in most places around the world (but not Los Angeles, see previous blog post), the Invictus are organised along quasi-feudal lines. Where you are from, and how old you are, tend to be the determing factor in your status within the Invictus. If you are particularly talented, and if a position in the power structure happens to come along… somehow… then you have demonstrated your ability and will be welcomed.

Lancea Sanctum

The Lancea Sanctum believe that Vampirism is a curse from God, and that in order to redeem themselves, they must convert all existing Vampires to their belief, or destroy them. At least, that’s the hard-line. Obviously some compromises – even if temporary – have to be made. The Lancea Sanctum practice their own brand of miracles, called Theban Sorcery.

The Ordo Dracul

A covenant founded by the legendary Vampire Vlad the Impaler (Dracula), the Ordo Dracul are another mystical covenant. Rather than enact rituals like the Circle or the Lance however, their “Coils” are designed to make a Vampire the ultimate predator. They enhance the Vampiric condition, or help to alleviate the Vampiric Weaknesses.

Another small look at what Los Angeles in the World of Darkness is like, from a Vampire’s perspective.

(Small note: Although most of the details here are beyond most people’s knowledge – if indeed they care at all – all Kindred are schooled in the rudimentaries by their sire when they are embraced, by order of the Prince. The following encompasses some of what you know with Kindred Lore 1)

Los Angeles has been inhabited by Kindred for approximately 220 years. The Lancea Sanctum claim the first Kindred to settle permanently, having travelled with Spanish missionaries. The name of this first Vampire is lost to history, but it is certain he is not active in modern times. With the gold rush in the 1840’s both the Kindred and mortal populations swelled immensely. In these times the Lancea Sanctum ruled supreme, and Archbishop Antonio Huarez was Prince.

In 1846 the United States declared war on the Mexican territory, and with popular support California became the 31st state in 1850. It was at this point that the Invictus began their slow squeeze on the power structures of the Lancea Sanctum. Over the next few decades the Invictus became more and more powerful, and finally in 1879 Huarez was removed from power and for the first time the Invictus truly ruled over Los Angeles, in the form of Prince Alexander Hunt.

Prince Hunt’s reign was to last almost exactly 100 years. During that period the Kindred of Los Angeles plotted and schemed, grew in number and began to stake out territories for themselves. Los Angeles grew as a city, and certain areas were gifted to talented Kindred to rule over as Primogen, while other areas – usually smaller in area but important in some way – were designated sacred to a particular Covenant. All through this time the Invictus played the other Covenants against each other, keeping the Ordo Dracul, Circle of the Crone, and Lancea Sanctum fighting for the scraps the Invictus fed them. The Carthians, though small in number, and without large amounts of influence, were nevertheless banned from court and none held any positions of power. They needed some new and innovative way to influence the city. In the 1920s and 30s they found it – in the form of cinema. A couple of decades later the Invictus finally saw the film industry as the danger to their power base that it truly was – the ability to sway the masses – and set about destroying it by using the McCarthy Red Scare trials. This didn’t work as well as they had hoped, and it was obvious from then on that the Carthians were here to stay.

In 1976, without any warning, Prince Hunt fell into torpor. It was an opportunity too good to pass up for the ambitious Carthians. A mob of Carthian-led ghouls attacked an oil tanker in San Pedro harbour, setting it on fire. While the attention of all of Los Angeles looked to the south, a combined force of Carthian and Ordo Dracul Kindred attacked Invictus strongholds and left a large number of it’s members staked out in the open to meet the sun. By sundown the next day the Carthians, and in particular Jocelyn Marsh, ruled over Los Angeles. No one expected her rule to last, but for the last 30-some years it has. The Carthians and Ordo Dracul still rule the city, while the Lancea Sanctum continue to build their strength. The Circle of the Crone try to exert some influence, but the Invictus manipulations, coupled with their lack of trust in any other faction but their own, ensure they are bit players in the political game. The Invictus wait. And scheme.

Character Sheet Design

Posted: November 19, 2010 in Uncategorized

I’m in the middle of creating the character sheet the players will be using for this game. I’d like a bit of feedback on what you would like the format to be – below is a picture of three out of your four options:

The fourth option is to use the standard “dots” where a value of 3 (as above) would be represented as three solid dots and two white dots.

Please vote which one you like the best!

Thanks!

Accepting character concepts now!

Posted: November 18, 2010 in Uncategorized

OK! Since the current game is officially winding down ( 😦 ) I am now accepting any and all character concepts for this game. There are a few – not many – restrictions on what I will be accepting:

  • You must have been embraced sometime in the last 50 years, preferably sometime in the last 25 years
  • I am only accepting the five “baseline” clans – Daeva, Gangrel, Mekhet, Nosferatu and Ventrue
  • You may submit a ghoul or even human character; however be warned you will be way behind the curve. Ghouls in this game do NOT turn into creatures that beat the living (or unliving) daylights out of Vampires; they are considerably weaker than Vampires!
  • Don’t write yourself into an official position of any kind.

That’s it! Have some fun, send me in what you want, and we’ll work it out from there. By preference send them to labn.rpg@gmail.com – which will be the official ST’s email for the duration of the game – and let’s see what you can come up with!

Basically I’m looking for an interesting background story. By way of example, here’s an excerpt from the Character Creation document (which will be available… soon. I don’t want people actually statting out their characters yet. All I’m interested in at this stage is their story)

Part 1: Who I used to be
 The first step is to create your character as they were when they were mortal.
 Step 1: Concept
 Who were you? What did you do? Who are your family? How long have you lived in Los Angeles? What qualifications did you earn at school? Most characters will have been alive longer than they’ve been a vampire (or ghoul) – do you still have contact with people you knew when you were alive? Do they know what you are now? Are you still using your real name?
Mike Simpson has lived in Los Angeles all his life. He lived the first part of his life in Torrance, an upper-middle class suburb. He has one younger sister. He graduated from high school and went to college for a couple of years before deciding he’d rather hang out at the beach and surf. He’s still coming to grips with what he has become, and although he hasn’t contacted his family since being embraced, he has checked on them periodically to see what they’re up to. He still has a valid driver’s license and social security card and hasn’t developed any other alter egos.

Step 6: The Embrace
 At some point in the last fifty years, you met a vampire, and that vampire decided for some reason that you deserved to be like them – either as reward or punishment. Why? You can’t be Embraced by accident – what did they see in you? Similar to step 1 “Concept”, this is your vampiric heritage. What was your initial reaction to being Embraced? Do you still feel that way? Did you understand what was happening to you? What is your relationship with your Sire? 
 Mike was embraced only 10 years ago by a Daeva who was impressed at the way Mike carried himself. He is being educated in the Requiem by his sire as someone who will hopefully move up in the social circles of the city and eventually claim quite a bit of influence. Mike and his sire are on very good terms and often go on hunts together. It took a good six or seven years before Mike plucked up the courage to taste human blood, but once he’d had that first taste he was hooked, and now refuses to feed from anything else.

Look forward to seeing what you can come up with! 🙂

“We” becomes “me”

Posted: November 15, 2010 in Uncategorized

I have just been informed that Lea is not able to help me run the game due to the oncoming freight train that is work 😦 Never fear, I shall leap into the breach and keep my finger in the damn dam….

This should be interesting.

There is no reason (that we can think of) that your Requiem – that is, your game experience – needs to be exactly the same as everyone else’s. So we’ve taken a bit of advice out of the World of Darkness Mind’s Eye Theatre book – We have made a survey which asks you what you want to have in your game. We will make every effort to personalise your game to be the way you want it. Take a look and tell us what you think – and if you can think of a question that needs to be asked here but hasn’t been, add a comment and suggest away!

Player Survey

Indicate on the scales below what you’d prefer during the game, with a higher ranking indicating more of that element:

Combat

0………… 1………… 2………… 3………… 4………… 5………… 6………… 7

Action/Adventure

0………… 1………… 2………… 3………… 4………… 5………… 6………… 7

Mystery/Problem Solving

0………… 1………… 2………… 3………… 4………… 5………… 6………… 7

Social Interaction/Political Intrigue

0………… 1………… 2………… 3………… 4………… 5………… 6………… 7

Personal Subplots

0………… 1………… 2………… 3………… 4………… 5………… 6………… 7

Involvement of Other Player Characters

0………… 1………… 2………… 3………… 4………… 5………… 6………… 7

Involvement of Non-Player Characters

0………… 1………… 2………… 3………… 4………… 5………… 6………… 7

Involvement of Supernatural Creatures that aren’t Vampires

0………… 1………… 2………… 3………… 4………… 5………… 6………… 7